Make a game, or port existing game-type thing, which uses three.js RTS / RM game * essentially tile-based * Things don't have to be on exact tile boundaries * More-or-less 2d - Might have terriain elevation / heightfield TODO === 1. Get toolchain to get openscad .scad into .obj format or some other way to load into three.js 1. Build app framework 1. Import tilemap stuff into framework 1. Build controls which allow scrolling 1. Prototype a view system which allows us to view part of a tilemap world; Work out frustum. 1. Get tilemap / ground rendering 1. Build model for objects we might want: House or building Robot Rocks === three.js NOTES Can create a composite object by using: compobj = new THREE.Object3D(); compobj.add(comp1); compobj.add(comp2);